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data:accessories [2021/08/17 06:42] – [Solomon's Ring] joneirikdata:accessories [2023/10/17 06:53] (current) – [Cursed Ring] joneirik
Line 259: Line 259:
 Acquisition: Acquisition:
   * Chest: Dian Cecht Cathedral (SAN013)   * Chest: Dian Cecht Cathedral (SAN013)
 +  * Craft
   * Drop: Gamigin (2%)   * Drop: Gamigin (2%)
  
 Notes: Notes:
 +  * Can be deconstructed for potions
  
 [[#Table|{{ ..:icon09.png?nolink&20 |Top}}]] [[#Table|{{ ..:icon09.png?nolink&20 |Top}}]]
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 | Gamblersring ||||||| 15760 || 1576 || | Gamblersring ||||||| 15760 || 1576 ||
 ^ Atk ^ Matk ^ Def ^^ Mdef ^^ Str ^ Con ^ Int ^ Mnd ^ Lck ^ ^ Atk ^ Matk ^ Def ^^ Mdef ^^ Str ^ Con ^ Int ^ Mnd ^ Lck ^
-| - | - | 1 || 0 || - | - | - | - | - |+| - | - | 1 || 0 || - | - | - | - | 7 |
 ^ {{..:iconcut.png?nolink&20|Cut}} ^ {{..:iconstrike.png?nolink&20|Strike}} ^ {{..:iconstab.png?nolink&20|Stab}} ^ {{..:iconflame.png?nolink&20|Fire}} ^ {{..:iconice.png?nolink&20|Ice}} ^ {{..:iconthunder.png?nolink&20|Lightning}} ^ {{..:iconlight.png?nolink&20|Holy}} ^ {{..:icondark.png?nolink&20|Dark}} ^ {{..:iconpoison.png?nolink&20|Poison}} ^ {{..:iconcurse.png?nolink&20|Curse}} ^ {{..:iconstone.png?nolink&20|Stone}} ^ ^ {{..:iconcut.png?nolink&20|Cut}} ^ {{..:iconstrike.png?nolink&20|Strike}} ^ {{..:iconstab.png?nolink&20|Stab}} ^ {{..:iconflame.png?nolink&20|Fire}} ^ {{..:iconice.png?nolink&20|Ice}} ^ {{..:iconthunder.png?nolink&20|Lightning}} ^ {{..:iconlight.png?nolink&20|Holy}} ^ {{..:icondark.png?nolink&20|Dark}} ^ {{..:iconpoison.png?nolink&20|Poison}} ^ {{..:iconcurse.png?nolink&20|Curse}} ^ {{..:iconstone.png?nolink&20|Stone}} ^
-| - | - | - | - | - | - | - | - | - | - | 7 |+| - | - | - | - | - | - | - | - | - | - | - |
  
 > A ring that bestows both luck and pluck to would-be gamblers. > A ring that bestows both luck and pluck to would-be gamblers.
  
 Special: Special:
-  * Undetermined interaction with Millionaire's Bane+  * Undetermined interaction with Millionaire's Bane (FIXME)
  
   PB_DT_CoordinateParameter   PB_DT_CoordinateParameter
Line 455: Line 457:
 Acquisition: Acquisition:
   * Chest: Den of Behemoths (Wall_BIG002)   * Chest: Den of Behemoths (Wall_BIG002)
 +  * Quest: Susie (Soy Ramen)
  
 Notes: Notes:
Line 474: Line 477:
  
 Special: Special:
-  * +25% (multiplicative) on all non shard drop rates.+  * +25% (additive) on all non shard drop rates.
   * Works on chests.   * Works on chests.
  
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 Notes: Notes:
   * Flat out the best Luck/Drop ring in the game.   * Flat out the best Luck/Drop ring in the game.
 +  * Approximately same as +100 luck
  
 [[#Table|{{ ..:icon09.png?nolink&20 |Top}}]] [[#Table|{{ ..:icon09.png?nolink&20 |Top}}]]
Line 508: Line 512:
  
 Special: Special:
-  * +10% (multiplicative) on all shard drop rates+  * +10% (additive) on all shard drop rates
  
   PB_DT_EnchantParameterType   PB_DT_EnchantParameterType
Line 523: Line 527:
  
 Notes: Notes:
 +  * Approximately same as +40 luck
  
 [[#Table|{{ ..:icon09.png?nolink&20 |Top}}]] [[#Table|{{ ..:icon09.png?nolink&20 |Top}}]]
Line 542: Line 547:
  
 Special: Special:
-  * :FIXME: +  * Gives +0.2 of each stat when affected by a Status effect 
-  * Need testing, currently no idea how this works.+  * Can gain multiple Status effects for multiple bonuses 
 +  * If affected by all 4 Status you game +0.8 stat points.
  
   PB_DT_CoordinateParameter   PB_DT_CoordinateParameter
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 Acquisition: Acquisition:
-  * Quest+  * Quest: Benjamin (Reward for completing his quest chain, talk with him in village)
  
 Notes: Notes:
 +  * Update: Lakifume tested this and found that the code is bugged, so each condition gives +0.2 of each stat, instead of boosting with 20%. This does not work as intended, and is effectively useless.
  
 [[#Table|{{ ..:icon09.png?nolink&20 |Top}}]] [[#Table|{{ ..:icon09.png?nolink&20 |Top}}]]
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   * Best damage buff ring for 90% of the game   * Best damage buff ring for 90% of the game
   * One of the best items in the game   * One of the best items in the game
-  * Only looses out to Gold/Silver/Traveler when the game is basically over already+  * Normal/Hard: Looses out to Gold/Silver/Traveller when the game is basically over 
 +  * Nightmare: Gold/Silver rings are better once you max out all the passive bonuses (food/yellow shards), but for 99% of the game Cursed rings will be better.
   * Does slightly less damage than Risk Ring, but you get it very early and don't take a bunch of extra damage   * Does slightly less damage than Risk Ring, but you get it very early and don't take a bunch of extra damage
   * Don't use this while farming   * Don't use this while farming
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 Notes: Notes:
   * High damage, but wrecks your defences and resistances. You basically take a ton more damage all the time   * High damage, but wrecks your defences and resistances. You basically take a ton more damage all the time
 +  * Very good if you try to play without getting hit, like going for medals on bosses
 +  * Highest damage buff for Nightmare
  
 [[#Table|{{ ..:icon09.png?nolink&20 |Top}}]] [[#Table|{{ ..:icon09.png?nolink&20 |Top}}]]
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 Acquisition: Acquisition:
 +  * Quest: Susie (Uni Rice Bowl)
   * Wall: Inferno Cave (Wall_RVA011 bottom left)   * Wall: Inferno Cave (Wall_RVA011 bottom left)
   * Wall: Inferno Cave (Wall_RVA003 top left)   * Wall: Inferno Cave (Wall_RVA003 top left)
Line 950: Line 961:
  
 Acquisition: Acquisition:
-  * Quest+  * Quest: Susie (Apple Risotto)
  
 Notes: Notes:
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 Acquisition: Acquisition:
-  * Quest+  * Quest: Susie (Pizza)
  
 Notes: Notes:

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