Differences
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| data:accessories [2021/08/17 06:53] – [Gambler's Ring] joneirik | data:accessories [2023/10/17 06:53] (current) – [Cursed Ring] joneirik | ||
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| Acquisition: | Acquisition: | ||
| * Chest: Dian Cecht Cathedral (SAN013) | * Chest: Dian Cecht Cathedral (SAN013) | ||
| + | * Craft | ||
| * Drop: Gamigin (2%) | * Drop: Gamigin (2%) | ||
| Notes: | Notes: | ||
| + | * Can be deconstructed for potions | ||
| [[#Table|{{ ..: | [[#Table|{{ ..: | ||
| Line 437: | Line 439: | ||
| | Gamblersring ||||||| 15760 || 1576 || | | Gamblersring ||||||| 15760 || 1576 || | ||
| ^ Atk ^ Matk ^ Def ^^ Mdef ^^ Str ^ Con ^ Int ^ Mnd ^ Lck ^ | ^ Atk ^ Matk ^ Def ^^ Mdef ^^ Str ^ Con ^ Int ^ Mnd ^ Lck ^ | ||
| - | | - | - | 1 || 0 || - | - | - | - | - | | + | | - | - | 1 || 0 || - | - | - | - | 7 | |
| ^ {{..: | ^ {{..: | ||
| - | | - | - | - | - | - | - | - | - | - | - | 7 | | + | | - | - | - | - | - | - | - | - | - | - | - | |
| > A ring that bestows both luck and pluck to would-be gamblers. | > A ring that bestows both luck and pluck to would-be gamblers. | ||
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| Special: | Special: | ||
| - | * +25% (multiplicative) on all non shard drop rates. | + | * +25% (additive) on all non shard drop rates. |
| * Works on chests. | * Works on chests. | ||
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| Notes: | Notes: | ||
| * Flat out the best Luck/Drop ring in the game. | * Flat out the best Luck/Drop ring in the game. | ||
| + | * Approximately same as +100 luck | ||
| [[#Table|{{ ..: | [[#Table|{{ ..: | ||
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| Special: | Special: | ||
| - | * +10% (multiplicative) on all shard drop rates | + | * +10% (additive) on all shard drop rates |
| PB_DT_EnchantParameterType | PB_DT_EnchantParameterType | ||
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| Notes: | Notes: | ||
| + | * Approximately same as +40 luck | ||
| [[#Table|{{ ..: | [[#Table|{{ ..: | ||
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| Special: | Special: | ||
| - | * :FIXME: | + | * Gives +0.2 of each stat when affected by a Status effect |
| - | * Need testing, currently no idea how this works. | + | * Can gain multiple Status effects for multiple bonuses |
| + | * If affected by all 4 Status you game +0.8 stat points. | ||
| PB_DT_CoordinateParameter | PB_DT_CoordinateParameter | ||
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| Acquisition: | Acquisition: | ||
| - | * Quest | + | * Quest: Benjamin (Reward for completing his quest chain, talk with him in village) |
| Notes: | Notes: | ||
| + | * Update: Lakifume tested this and found that the code is bugged, so each condition gives +0.2 of each stat, instead of boosting with 20%. This does not work as intended, and is effectively useless. | ||
| [[#Table|{{ ..: | [[#Table|{{ ..: | ||
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| * Best damage buff ring for 90% of the game | * Best damage buff ring for 90% of the game | ||
| * One of the best items in the game | * One of the best items in the game | ||
| - | * Only looses | + | * Normal/ |
| + | * Nightmare: Gold/Silver rings are better once you max out all the passive bonuses (food/ | ||
| * Does slightly less damage than Risk Ring, but you get it very early and don't take a bunch of extra damage | * Does slightly less damage than Risk Ring, but you get it very early and don't take a bunch of extra damage | ||
| * Don't use this while farming | * Don't use this while farming | ||
| Line 665: | Line 672: | ||
| Notes: | Notes: | ||
| * High damage, but wrecks your defences and resistances. You basically take a ton more damage all the time | * High damage, but wrecks your defences and resistances. You basically take a ton more damage all the time | ||
| + | * Very good if you try to play without getting hit, like going for medals on bosses | ||
| + | * Highest damage buff for Nightmare | ||
| [[#Table|{{ ..: | [[#Table|{{ ..: | ||
