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| data:whip [2021/07/26 19:26] – joneirik | data:whip [2024/06/07 09:35] (current) – [Ambivalence] joneirik | ||
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| > Blank | > Blank | ||
| - | Words | + | Whips are above average reach and damage, focused on Strike. Slightly slower than average attack speed. |
| + | |||
| + | They act nothing like traditional Castlevania whips. Whips are one of the best weapons in the early game, as a lot of enemies has weakness to Strike damage. | ||
| > WIP | > WIP | ||
| Line 30: | Line 32: | ||
| ---- | ---- | ||
| - | ====Details===== | + | ===== Details ===== |
| ---- | ---- | ||
| ====Whip==== | ====Whip==== | ||
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| > A sturdy leather whip. | > A sturdy leather whip. | ||
| - | |||
| - | Special: | ||
| - | * 2 | ||
| - | |||
| - | Technique: | ||
| - | * 3 | ||
| Acquisition: | Acquisition: | ||
| - | * 4 | + | * Chest: Galleon Minerva (SIP018) |
| + | * Craft | ||
| + | * Shop | ||
| Notes: | Notes: | ||
| - | * 5 | + | * Used to upgrade Whip Mastery rank 2-4 |
| [[#Table|{{ ..: | [[#Table|{{ ..: | ||
| Line 67: | Line 65: | ||
| > A whip lined with thorn-like spikes. | > A whip lined with thorn-like spikes. | ||
| - | |||
| - | Special: | ||
| - | * 2 | ||
| Technique: | Technique: | ||
| - | * 3 | + | * Critical Swing (236A) |
| Acquisition: | Acquisition: | ||
| - | * 4 | + | * Craft |
| + | * Quest: Susie (Rice Ball) | ||
| Notes: | Notes: | ||
| - | * 5 | ||
| [[#Table|{{ ..: | [[#Table|{{ ..: | ||
| Line 92: | Line 87: | ||
| > A whip that leaves an arc of fire in its wake. | > A whip that leaves an arc of fire in its wake. | ||
| - | |||
| - | Special: | ||
| - | * 2 | ||
| - | |||
| - | Technique: | ||
| - | * 3 | ||
| Acquisition: | Acquisition: | ||
| - | * 4 | + | * Craft |
| + | * Drop: Rul' | ||
| + | * Drop: Vul' | ||
| Notes: | Notes: | ||
| - | * 5 | + | * Used to upgrade Whip Mastery rank 5-7 |
| [[#Table|{{ ..: | [[#Table|{{ ..: | ||
| Line 117: | Line 108: | ||
| > A whip woven from raven hair and bound together by a unique spell. | > A whip woven from raven hair and bound together by a unique spell. | ||
| - | |||
| - | Special: | ||
| - | * 2 | ||
| - | |||
| - | Technique: | ||
| - | * 3 | ||
| Acquisition: | Acquisition: | ||
| - | * 4 | + | * Craft |
| Notes: | Notes: | ||
| - | * 5 | ||
| [[#Table|{{ ..: | [[#Table|{{ ..: | ||
| Line 142: | Line 126: | ||
| > A poison-laced whip fashioned after a serpent' | > A poison-laced whip fashioned after a serpent' | ||
| - | |||
| - | Special: | ||
| - | * 2 | ||
| Technique: | Technique: | ||
| - | * 3 | + | * Critical Swing (236A) |
| Acquisition: | Acquisition: | ||
| - | * 4 | + | * Craft |
| + | * Shop (After Glutton Train) | ||
| Notes: | Notes: | ||
| - | * 5 | + | * Used to upgrade Whip Mastery rank 8-9 |
| [[#Table|{{ ..: | [[#Table|{{ ..: | ||
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| > A whip that brings any beast to bay. | > A whip that brings any beast to bay. | ||
| - | |||
| - | Special: | ||
| - | * 2 | ||
| - | |||
| - | Technique: | ||
| - | * 3 | ||
| Acquisition: | Acquisition: | ||
| - | * 4 | + | * Craft |
| + | * Drop: Lamashtu (4%) | ||
| Notes: | Notes: | ||
| - | * 5 | ||
| [[#Table|{{ ..: | [[#Table|{{ ..: | ||
| Line 192: | Line 168: | ||
| > A magical whip found locked away beneath the permafrost. | > A magical whip found locked away beneath the permafrost. | ||
| - | |||
| - | Special: | ||
| - | * 2 | ||
| Technique: | Technique: | ||
| - | * 3 | + | * Critical Swing (236A) |
| Acquisition: | Acquisition: | ||
| - | * 4 | + | * Craft |
| Notes: | Notes: | ||
| - | * 5 | ||
| [[#Table|{{ ..: | [[#Table|{{ ..: | ||
| Line 217: | Line 189: | ||
| > A holy chain that drives off evil. | > A holy chain that drives off evil. | ||
| - | |||
| - | Special: | ||
| - | * 2 | ||
| - | |||
| - | Technique: | ||
| - | * 3 | ||
| Acquisition: | Acquisition: | ||
| - | * 4 | + | * Craft |
| Notes: | Notes: | ||
| - | * 5 | ||
| [[#Table|{{ ..: | [[#Table|{{ ..: | ||
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| Special: | Special: | ||
| - | * 2 | + | * 8Bit-Upgradeable |
| + | - 8bitcoin lets you craft the first one. | ||
| + | - 16bitcoin lets you upgrade it to the second form. | ||
| + | - 32bitcoin+8bitnightmare lets you upgrade it to the third form. | ||
| + | * Hold attack button to charge it and change the element of the weapon. | ||
| + | * Changes between Holy and Dark element. | ||
| - | Technique: | + | Acquisition: |
| - | * 3 | + | * Craft |
| - | Acquisition: | + | Bugs: |
| - | * 4 | + | * The way this works, is that it adds an additional Element to your damage. |
| + | * This affects a lot more than just your weapon damage | ||
| + | * Includes: Spike Armour damage and several shards (Unknown exact list), potentially more, testing is needed. | ||
| Notes: | Notes: | ||
| - | * 5 | + | * The way additional elements work is that when you hit an enemy, it checks which element of the attack is the best against the enemy' |
| + | * Flat out the best weapon in the game for a spell-caster Miriam, ability to add Holy or Dark to most spells is very good, most enemies are weak to Holy and those that are not are weak to Dark. | ||
| [[#Table|{{ ..: | [[#Table|{{ ..: | ||
| ---- | ---- | ||
