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| - | How to make builds for Miriam. | + | ---- |
| + | |||
| + | Miriam Build Guide | ||
| + | |||
| + | > Because I'm bored... | ||
| + | |||
| + | A simple guide for how to make builds for Miriam. | ||
| + | |||
| + | ---- | ||
| + | ====General==== | ||
| + | |||
| + | First of all builds can generally be summed up into 2 types: | ||
| + | * Weapon damage (Str) | ||
| + | * Shard damage (Int) | ||
| + | |||
| + | Since they require different builds, but any weapon can use the same type of builds, same with shards can use the same type of build. So let's dig more into which stats are worthwhile to build for: | ||
| + | |||
| + | * Strength - Improves all weapon damage | ||
| + | * Intelligence - Improves all shard damage | ||
| + | * Constitution - Improves Defence | ||
| + | * Mind - Improves Magical Defence (invisible stat) | ||
| + | * Luck - Slightly improves drop rates and critical hit chance | ||
| + | * Defence - Reduces physical damage taken (slash, blunt, pierce) | ||
| + | * Magical Defence - Reduces magical/ | ||
| + | * Mana Per Second (MPS) - How fast you regain Mana, from food/ | ||
| + | |||
| + | Strength is going to be the primary stat for weapon builds. Intelligence same for shard builds. Constitution and Mind are generally not worth investing into as all they do is give more Def/MDef and it's usually easier to just flat out get better Def instead. | ||
| + | |||
| + | ===Luck=== | ||
| + | |||
| + | Luck despite many people loving the stat is honestly very lacking, the critical chance isn't high enough to compete with the Str/Int stats in pure damage output, and the drop rates are barely noticeable until very heavy investment into luck. The notable exception is Plunder Ring which just gives you a flat +25% drop rate to all non shards, the most efficient way of farming is maxing out Str or Int and slap on 2 Plunder Rings, to kill the enemy as fast as you can with the 2 Plunders equipped, reset and repeat. | ||
| + | |||
| + | ===Mana=== | ||
| + | |||
| + | Mana Per Second is generally put always useful and separate from gear, since they' | ||
| + | |||
| + | ===Defence=== | ||
| + | |||
| + | Defence is a very important or almost useless stat depending on the player skill. If you're good enough you can largely ignore it entirely and just pick whatever gear gives the best Str/Int bonus. But most people aren't quite there, and I recommend upgrading Def as often as you feel the need to. Generally put you can sacrifice 1-2 pieces of gear, preferably the ones with the smallest amount of Str/Int for gear that gives more Def instead. | ||
| + | |||
| + | MDef being an invisible stat that most players doesn' | ||
| + | |||
| + | ---- | ||
| + | ====Strength Build==== | ||
| + | |||
| + | Since all weapons scale with Strength it's a very straight forward and simple build idea. You can do this from the start of the game since you don't need anything particular like the MPS-drinks to get started. | ||
| + | |||
| + | All you really need to do is try to stack as much Strength bonuses as you can. Be it gear, new weapons with higher damage, food bonuses (to Str), various shards (Weapon mastery and Optimizer, later Augment Strength). This works the same for all weapons. | ||
| + | |||
| + | Some useful gear: | ||
| + | |||
| + | Accessories: | ||
| + | * Cursed Ring (+10) - Can be gotten very early, luck penalty irrelevant against boss. | ||
| + | * Risk Ring (+15) - Upgraded Cursed ring, if you're not getting hit much. | ||
| + | * Gold/ | ||
| + | * Black Belt (+3) - Faster attacks. | ||
| + | Body: | ||
| + | * Hound Vest (+3) - Can be gotten pretty early | ||
| + | * Assassin' | ||
| + | * Flame Mail (+8) - Best armour for damage. | ||
| + | * Shinobi Garb (+5) - Good all round with other bonuses. | ||
| + | * Coronation Gown (+5) - Good all round with other bonuses. | ||
| + | Head: | ||
| + | * Pirate Hat/ | ||
| + | * Cowboy Hat (+2) - Craftable early good for gun build. | ||
| + | * Wolf Hood (+3) - Grab one of these as soon as you can. | ||
| + | * Gunslinger Hat (+3) Can be good for gun builds | ||
| + | * Traveler' | ||
| + | * Demon Horns (+8) - Best damage helm. | ||
| + | * Pleiades (+5) - Good all rounder with other bonuses. | ||
| + | * Recycle Hat (+3) - Another gun bonus hat. | ||
| + | Back: | ||
| + | * Gunman' | ||
| + | * Flame Scarf (+3) - First scarf with str bonus, get it. | ||
| + | * Over the Rainbow (+3) - Same damage as flame, but more other bonuses. | ||
| + | |||
| + | The most important shards: | ||
| + | * Augment Strength | ||
| + | * Optimizer | ||
| + | * < | ||
| + | |||
| + | ---- | ||
| + | |||
| + | Example, before/ | ||
| + | * Cursed Ring x2 +20str | ||
| + | * Hound Vest +3str | ||
| + | * Cowboy Hat +2str | ||
| + | * Gunman' | ||
| + | |||
| + | Before Bathin you could have: | ||
| + | * Cursed Ring x2 +20str | ||
| + | * Assassin' | ||
| + | * Wolf's Hood +3str | ||
| + | * Gunman' | ||
| + | |||
| + | Before/ | ||
| + | * Cursed Ring x2 +20str (or 1 risk ring) | ||
| + | * Flame Mail +8str | ||
| + | * Traveler' | ||
| + | * Flame Scarf +3str | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====Intelligence Build==== | ||
| + | |||
| + | Shards scale only off Intelligence, | ||
| + | |||
| + | This means spell-slinger becomes much more feasible once you beat the Abyssal Guardian mini boss, and can get to the Drinks/R recipe book, you can then craft all 4 drinks for +4 MP/S. Combine with one or two of the gear pieces that increases MP/S and they play style becomes much more enjoyable, and much less downtime. | ||
| + | |||
| + | Anyway, similar to the other build, just stack Int from gear/ | ||
| + | |||
| + | Some useful gear: | ||
| + | |||
| + | Accessories: | ||
| + | * Thick Glasses (+3) - Early, buy from store. | ||
| + | * Warlock' | ||
| + | * Cursed Ring (+10) - Can be gotten very early, luck penalty irrelevant against boss. | ||
| + | * Flame/ | ||
| + | * Risk Ring (+15) - Upgraded Cursed ring, if you're not getting hit much. | ||
| + | * Solomon' | ||
| + | * Demon Necklace (0) - Increases shard attack speed, not a fan. | ||
| + | * Skull Necklace (0) - Shard damage +50%, shard mp cost +100%, strong with combo. | ||
| + | * Gebel' | ||
| + | * Gold/ | ||
| + | Body: | ||
| + | * Tea Dress (2) - Early, easy to craft, all round good, used in quest. | ||
| + | * Feather Robe (3) - Quest reward, decent. | ||
| + | * Silk Dress (5) - Can craft when reaching Sands, used for quest/ | ||
| + | * Kalasiris (5) - Upgraded Silk Dress | ||
| + | * Scarlet Dress (8) - Best body piece for damage. | ||
| + | * Coronation Gown - +5 str, good all round with other bonuses. | ||
| + | Head: | ||
| + | * Circlet (1) - Buy from store, can be used to craft others later. | ||
| + | * Cat Ears (2) - Ok stop gap if it drops. | ||
| + | * Flame/ | ||
| + | * Witch' | ||
| + | * Diabolist' | ||
| + | * Ancient Tiara (7) - Decent all rounder with other bonuses. | ||
| + | * Pleiades (5) - Decent all rounder with other bonuses. | ||
| + | Back: | ||
| + | * Bat Wings (2) - Early and easy to craft, used for quest. | ||
| + | * Faerie Scarf (3) - Highest damage scarf, electric resistance. | ||
| + | * Over the Rainbow (3) - Same damage as Faerie, but more other bonuses. | ||
| + | * Mystical Scarf (2) - Ok, but you'll get Faerie before this. | ||
| + | Weapon: | ||
| + | * Gambanteinn - Has some resistances. | ||
| + | * Swordbreaker - Can reduce enemy Atk | ||
| + | * Main Gauche - Gives a small Def bonus. | ||
| + | * Ambivalence - Breaks the game (own chapter) | ||
| + | |||
| + | The most important shards: | ||
| + | * Augment Intelligence | ||
| + | * Words of Wisdom | ||
| + | |||
| + | How to get +MP/S: | ||
| + | * Lemonade - +1 MP/s (Drinks/ | ||
| + | * Apple Juice - +1 MP/s (Drinks/ | ||
| + | * Strawberry Au Lait - +1 MP/s (Drinks/ | ||
| + | * Smoothie - +1 MP/s (Drinks/ | ||
| + | * Fruit Juice - +1 MP/s (Supreme Dish/R) | ||
| + | * Nectar - +2 MP/s (Ultimate DishR) | ||
| + | * Fish Hot Pot - +1 MP/s (Fish Dish/R) | ||
| + | * Witch' | ||
| + | * Warlock' | ||
| + | * Gebel' | ||
| + | |||
| + | ---- | ||
| + | |||
| + | Example end-game max damage build: | ||
| + | * Skull Necklace (0) - Shard damage +50%, shard mp cost +100%, strong with combo. | ||
| + | * Gebel' | ||
| + | * Scarlet Dress (8) - Best body piece for damage. | ||
| + | * Diabolist' | ||
| + | * Over the Rainbow (3) - Same damage as Faerie, but more other bonuses. | ||
| + | |||
| + | Example mid to end-game before grinding out everything build: | ||
| + | * Warlock' | ||
| + | * Cursed Ring (+10) - Can be gotten very early, luck penalty irrelevant against boss. | ||
| + | * Silk Dress (5) - Can craft when reaching Sands, used for quest/ | ||
| + | * Witch' | ||
| + | * Faerie Scarf (3) - Highest damage scarf, electric resistance. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====Luck Build==== | ||
| + | |||
| + | There' | ||
| + | |||
| + | To start with I'd never recommend a "Luck Build" until the very end game, there just isn't enough gear to give noticeable amounts of Luck before the very end. And you generally need good weapons or shards to compensate for not having any bonus stats for damage, and usually not running the proper passive shards for it either. | ||
| + | |||
| + | So the earliest point I can say a Luck build is even possible is after you got Invert, so you can get the Valkyrie chest-piece. And obviously, never ever use a luck build against a boss, that's just handicapping yourself since anything they drop will be 100% drop chance anyway. | ||
| + | |||
| + | If you're planning to use Shard damage, you obviously want all the MPS drinks, and farm somewhere near candles that you can easily re-spawn by going in and out of the room to quickly fill up your MP again. If building weapon, just generally pick the highest damage weapon that you can stomach using that doesn' | ||
| + | |||
| + | But over-all, the best luck build you can run, will almost always be either the Str or Int builds above, and just replace the accessories with Plunder Rings. Those are so good they dwarf any advantage you get from actual luck stats. | ||
| + | |||
| + | Accessories: | ||
| + | * Plunder Ring | ||
| + | * Solomon' | ||
| + | * Gebel' | ||
| + | Body: | ||
| + | * Valkyrie Dress (Available once you get Invert) | ||
| + | * Kalasiris (Just get the Valkyrie instead) | ||
| + | Head: | ||
| + | * Ribbon | ||
| + | * Valkyrie Tiara | ||
| + | Back: | ||
| + | * Bunny Scarf (But honestly +2 luck is so weak, use something else) | ||
| + | * Flame Scarf (For weapon builds) | ||
| + | * Faerie Scarf (For shard build) | ||
| + | Books: | ||
| + | * Fortune Tome | ||
| + | * Godsend Tome (70% map completion) | ||
| + | Yellow Shards: | ||
| + | * Augment Luck (Generally doesn' | ||
| + | * Augment Int (If you use shard damage, use this instead) | ||
| + | * Weapon Master (If you use weapon damage, use this instead) | ||
| + | Weapons: | ||
| + | * Greatsword: Deathbringer, | ||
| + | * Katana: Grand Izayoi, Mikazuki, Zangetsuto | ||
| + | * Spear: Black Dragon' | ||
| + | * Whip: Ambivalence, | ||
| + | Red Shards: | ||
| + | * Va Ischa (Just generally all round good that works everywhere) | ||
| + | * Summon Hellhound (highest damage, eats up your MP, best used with Gebels Glasses) | ||
| + | Purple Shards: | ||
| + | * 8-bit Fire Ball (highest damage, low cost) | ||
| + | * Bolide Blast (all over decent, can stun lock enemies) | ||
| + | * Chisel Barrage (Only use with Gebel' | ||
| + | * Teps Oceus (Only good in Normal difficulty, mentioned because a lot of players swear it's a good damage shard) | ||
| + | * Tiz Rosain (Only good when constantly activated/ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | Example build, but there really isn't that much variety to it, since you get the useful parts so late. This is available after Orobas so you have Invert. | ||
| + | |||
| + | * Plunder Ring x2 | ||
| + | * Valkyrie Dress | ||
| + | * Ribbon | ||
| + | * Flame Scarf | ||
| + | * Fortune + Godsend Tome | ||
| + | * Greatsword Mastery | ||
| + | * Deathbringer level3 | ||
| + | |||
| + | For a Shard version just replace with: | ||
| + | * Faerie Scarf | ||
| + | * Augment Int | ||
| + | * Va Ischa | ||
| + | * 8-Bit Fire Ball | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====Ambivalance==== | ||
| + | |||
| + | This weapon deserves its own chapter. It's an 8bit weapon, so you can pick up the 8bit coin outside of the village and run back and craft it right away. It's a whip, and can be upgraded with 16bit coin and so on, but there isn't much point to, as it gives you everything you want as a spell slinger with the first version. | ||
| + | |||
| + | It has the ability to swap between doing Dark and Light damage. It starts in purple mode (Dark), and holding in the attack button for a bit changes it to yellow mode (light). | ||
| + | |||
| + | This effect is buggy as all heck, and doesn' | ||
| + | |||
| + | The way this works, is that it adds Light or Dark in addition to whatever other damage types the shard (or weapon) has. So if you use Va Schia (Ice), then if you're in Yellow/ | ||
| + | |||
| + | You can check if it works in two ways: | ||
| + | * Set it to Yellow/ | ||
| + | * Equip a different weapon, use a shard on 1 enemy and read the damage number. Equip the whip and set it to Purple/Dark do the same again and read the damage number, swap to Yellow/ | ||
| + | |||
| + | TLDR: Grab this whip as soon as you can, change to Yellow/ | ||
| + | |||
| + | |||
| + | |||
