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| guides:build [2024/05/27 06:14] – [General] joneirik | guides:build [2026/02/22 18:00] (current) – [Luck Build] joneirik | ||
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| - | ==== General ==== | + | ====General==== |
| First of all builds can generally be summed up into 2 types: | First of all builds can generally be summed up into 2 types: | ||
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| Strength is going to be the primary stat for weapon builds. Intelligence same for shard builds. Constitution and Mind are generally not worth investing into as all they do is give more Def/MDef and it's usually easier to just flat out get better Def instead. | Strength is going to be the primary stat for weapon builds. Intelligence same for shard builds. Constitution and Mind are generally not worth investing into as all they do is give more Def/MDef and it's usually easier to just flat out get better Def instead. | ||
| + | |||
| + | ===Luck=== | ||
| Luck despite many people loving the stat is honestly very lacking, the critical chance isn't high enough to compete with the Str/Int stats in pure damage output, and the drop rates are barely noticeable until very heavy investment into luck. The notable exception is Plunder Ring which just gives you a flat +25% drop rate to all non shards, the most efficient way of farming is maxing out Str or Int and slap on 2 Plunder Rings, to kill the enemy as fast as you can with the 2 Plunders equipped, reset and repeat. | Luck despite many people loving the stat is honestly very lacking, the critical chance isn't high enough to compete with the Str/Int stats in pure damage output, and the drop rates are barely noticeable until very heavy investment into luck. The notable exception is Plunder Ring which just gives you a flat +25% drop rate to all non shards, the most efficient way of farming is maxing out Str or Int and slap on 2 Plunder Rings, to kill the enemy as fast as you can with the 2 Plunders equipped, reset and repeat. | ||
| + | |||
| + | ===Mana=== | ||
| + | |||
| + | Mana Per Second is generally put always useful and separate from gear, since they' | ||
| + | |||
| + | ===Defence=== | ||
| Defence is a very important or almost useless stat depending on the player skill. If you're good enough you can largely ignore it entirely and just pick whatever gear gives the best Str/Int bonus. But most people aren't quite there, and I recommend upgrading Def as often as you feel the need to. Generally put you can sacrifice 1-2 pieces of gear, preferably the ones with the smallest amount of Str/Int for gear that gives more Def instead. | Defence is a very important or almost useless stat depending on the player skill. If you're good enough you can largely ignore it entirely and just pick whatever gear gives the best Str/Int bonus. But most people aren't quite there, and I recommend upgrading Def as often as you feel the need to. Generally put you can sacrifice 1-2 pieces of gear, preferably the ones with the smallest amount of Str/Int for gear that gives more Def instead. | ||
| MDef being an invisible stat that most players doesn' | MDef being an invisible stat that most players doesn' | ||
| - | |||
| - | Mana Per Second is generally put always useful and separate from gear, since they' | ||
| ---- | ---- | ||
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| Accessories: | Accessories: | ||
| - | * Cursed Ring - +10, Can be gotten very early, luck penalty irrelevant against boss. | + | * Cursed Ring (+10) - Can be gotten very early, luck penalty irrelevant against boss. |
| - | * Risk Ring - +15, Upgraded Cursed ring, if you're not getting hit much. | + | * Risk Ring (+15) - Upgraded Cursed ring, if you're not getting hit much. |
| - | * Gold/ | + | * Gold/ |
| - | * Black Belt - +3 str, and faster | + | * Black Belt (+3) - Faster |
| Body: | Body: | ||
| - | * Hound Vest - +3 str, can be gotten pretty early | + | * Hound Vest (+3) - Can be gotten pretty early |
| - | * Assassin' | + | * Assassin' |
| - | * Flame Mail - +8 str, best armour for damage. | + | * Flame Mail (+8) - Best armour for damage. |
| - | * Shinobi Garb - +5 str, good all round with other bonuses. | + | * Shinobi Garb (+5) - Good all round with other bonuses. |
| - | * Coronation Gown - +5 str, good all round with other bonuses. | + | * Coronation Gown (+5) - Good all round with other bonuses. |
| Head: | Head: | ||
| - | * Pirate Hat/ | + | * Pirate Hat/ |
| - | * Cowboy Hat - +2 str, craftable | + | * Cowboy Hat (+2) - Craftable |
| - | * Wolf Hood - +3 str, Grab one of these as soon as you can. | + | * Wolf Hood (+3) - Grab one of these as soon as you can. |
| - | * Gunslinger Hat - +3 str, can be good for gun builds | + | * Gunslinger Hat (+3) Can be good for gun builds |
| - | * Traveler' | + | * Traveler' |
| - | * Demon Horns - +8str, best damage helm. | + | * Demon Horns (+8) - Best damage helm. |
| - | * Pleiades - +5str, good all rounder with other bonuses. | + | * Pleiades |
| - | * Recycle Hat - +3str, another | + | * Recycle Hat (+3) - Another |
| Back: | Back: | ||
| - | * Gunman' | + | * Gunman' |
| - | * Flame Scarf - +3str, first scarf with str bonus, get it. | + | * Flame Scarf (+3) - First scarf with str bonus, get it. |
| - | * Over the Rainbow | + | * Over the Rainbow |
| The most important shards: | The most important shards: | ||
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| * < | * < | ||
| - | --- | + | ---- |
| Example, before/ | Example, before/ | ||
| * Cursed Ring x2 +20str | * Cursed Ring x2 +20str | ||
| - | * Hound Vest +3 str | + | * Hound Vest +3str |
| * Cowboy Hat +2str | * Cowboy Hat +2str | ||
| * Gunman' | * Gunman' | ||
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| * Flame Scarf +3str | * Flame Scarf +3str | ||
| - | --- | + | ---- |
| ====Intelligence Build==== | ====Intelligence Build==== | ||
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| This means spell-slinger becomes much more feasible once you beat the Abyssal Guardian mini boss, and can get to the Drinks/R recipe book, you can then craft all 4 drinks for +4 MP/S. Combine with one or two of the gear pieces that increases MP/S and they play style becomes much more enjoyable, and much less downtime. | This means spell-slinger becomes much more feasible once you beat the Abyssal Guardian mini boss, and can get to the Drinks/R recipe book, you can then craft all 4 drinks for +4 MP/S. Combine with one or two of the gear pieces that increases MP/S and they play style becomes much more enjoyable, and much less downtime. | ||
| - | Anyways, similar to the other build, just stack Int from gear/ | + | Anyway, similar to the other build, just stack Int from gear/ |
| Some useful gear: | Some useful gear: | ||
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| * Risk Ring (+15) - Upgraded Cursed ring, if you're not getting hit much. | * Risk Ring (+15) - Upgraded Cursed ring, if you're not getting hit much. | ||
| * Solomon' | * Solomon' | ||
| - | * Gold/ | ||
| * Demon Necklace (0) - Increases shard attack speed, not a fan. | * Demon Necklace (0) - Increases shard attack speed, not a fan. | ||
| * Skull Necklace (0) - Shard damage +50%, shard mp cost +100%, strong with combo. | * Skull Necklace (0) - Shard damage +50%, shard mp cost +100%, strong with combo. | ||
| * Gebel' | * Gebel' | ||
| + | * Gold/ | ||
| Body: | Body: | ||
| * Tea Dress (2) - Early, easy to craft, all round good, used in quest. | * Tea Dress (2) - Early, easy to craft, all round good, used in quest. | ||
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| * Over the Rainbow (3) - Same damage as Faerie, but more other bonuses. | * Over the Rainbow (3) - Same damage as Faerie, but more other bonuses. | ||
| * Mystical Scarf (2) - Ok, but you'll get Faerie before this. | * Mystical Scarf (2) - Ok, but you'll get Faerie before this. | ||
| + | Weapon: | ||
| + | * Gambanteinn - Has some resistances. | ||
| + | * Swordbreaker - Can reduce enemy Atk | ||
| + | * Main Gauche - Gives a small Def bonus. | ||
| + | * Ambivalence - Breaks the game (own chapter) | ||
| The most important shards: | The most important shards: | ||
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| * Gebel' | * Gebel' | ||
| - | --- | + | ---- |
| Example end-game max damage build: | Example end-game max damage build: | ||
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| * Faerie Scarf (3) - Highest damage scarf, electric resistance. | * Faerie Scarf (3) - Highest damage scarf, electric resistance. | ||
| + | ---- | ||
| + | |||
| + | ====Luck Build==== | ||
| + | |||
| + | There' | ||
| + | |||
| + | To start with I'd never recommend a "Luck Build" until the very end game, there just isn't enough gear to give noticeable amounts of Luck before the very end. And you generally need good weapons or shards to compensate for not having any bonus stats for damage, and usually not running the proper passive shards for it either. | ||
| + | |||
| + | So the earliest point I can say a Luck build is even possible is after you got Invert, so you can get the Valkyrie chest-piece. And obviously, never ever use a luck build against a boss, that's just handicapping yourself since anything they drop will be 100% drop chance anyway. | ||
| + | |||
| + | If you're planning to use Shard damage, you obviously want all the MPS drinks, and farm somewhere near candles that you can easily re-spawn by going in and out of the room to quickly fill up your MP again. If building weapon, just generally pick the highest damage weapon that you can stomach using that doesn' | ||
| + | |||
| + | But over-all, the best luck build you can run, will almost always be either the Str or Int builds above, and just replace the accessories with Plunder Rings. Those are so good they dwarf any advantage you get from actual luck stats. | ||
| + | |||
| + | Accessories: | ||
| + | * Plunder Ring | ||
| + | * Solomon' | ||
| + | * Gebel' | ||
| + | Body: | ||
| + | * Valkyrie Dress (Available once you get Invert) | ||
| + | * Kalasiris (Just get the Valkyrie instead) | ||
| + | Head: | ||
| + | * Ribbon | ||
| + | * Valkyrie Tiara | ||
| + | Back: | ||
| + | * Bunny Scarf (But honestly +2 luck is so weak, use something else) | ||
| + | * Flame Scarf (For weapon builds) | ||
| + | * Faerie Scarf (For shard build) | ||
| + | Books: | ||
| + | * Fortune Tome | ||
| + | * Godsend Tome (70% map completion) | ||
| + | Yellow Shards: | ||
| + | * Augment Luck (Generally doesn' | ||
| + | * Augment Int (If you use shard damage, use this instead) | ||
| + | * Weapon Master (If you use weapon damage, use this instead) | ||
| + | Weapons: | ||
| + | * Greatsword: Deathbringer, | ||
| + | * Katana: Grand Izayoi, Mikazuki, Zangetsuto | ||
| + | * Spear: Black Dragon' | ||
| + | * Whip: Ambivalence, | ||
| + | Red Shards: | ||
| + | * Va Ischa (Just generally all round good that works everywhere) | ||
| + | * Summon Hellhound (highest damage, eats up your MP, best used with Gebels Glasses) | ||
| + | Purple Shards: | ||
| + | * 8-bit Fire Ball (highest damage, low cost) | ||
| + | * Bolide Blast (all over decent, can stun lock enemies) | ||
| + | * Chisel Barrage (Only use with Gebel' | ||
| + | * Teps Oceus (Only good in Normal difficulty, mentioned because a lot of players swear it's a good damage shard) | ||
| + | * Tiz Rosain (Only good when constantly activated/ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | Example build, but there really isn't that much variety to it, since you get the useful parts so late. This is available after Orobas so you have Invert. | ||
| + | |||
| + | * Plunder Ring x2 | ||
| + | * Valkyrie Dress | ||
| + | * Ribbon | ||
| + | * Flame Scarf | ||
| + | * Fortune + Godsend Tome | ||
| + | * Greatsword Mastery | ||
| + | * Deathbringer level3 | ||
| + | |||
| + | For a Shard version just replace with: | ||
| + | * Faerie Scarf | ||
| + | * Augment Int | ||
| + | * Va Ischa | ||
| + | * 8-Bit Fire Ball | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====Ambivalance==== | ||
| + | |||
| + | This weapon deserves its own chapter. It's an 8bit weapon, so you can pick up the 8bit coin outside of the village and run back and craft it right away. It's a whip, and can be upgraded with 16bit coin and so on, but there isn't much point to, as it gives you everything you want as a spell slinger with the first version. | ||
| + | |||
| + | It has the ability to swap between doing Dark and Light damage. It starts in purple mode (Dark), and holding in the attack button for a bit changes it to yellow mode (light). | ||
| + | |||
| + | This effect is buggy as all heck, and doesn' | ||
| + | |||
| + | The way this works, is that it adds Light or Dark in addition to whatever other damage types the shard (or weapon) has. So if you use Va Schia (Ice), then if you're in Yellow/ | ||
| + | You can check if it works in two ways: | ||
| + | * Set it to Yellow/ | ||
| + | * Equip a different weapon, use a shard on 1 enemy and read the damage number. Equip the whip and set it to Purple/Dark do the same again and read the damage number, swap to Yellow/ | ||
| + | TLDR: Grab this whip as soon as you can, change to Yellow/ | ||
