User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
modding:modelling:tutorial_character_editing:step2 [2021/09/15 22:24] – Export giwayumemodding:modelling:tutorial_character_editing:step2 [2021/09/16 09:42] (current) – giwayume
Line 7: Line 7:
 ==== Modify Miriam's Body ==== ==== Modify Miriam's Body ====
  
-I will be demonstrating in Blender, **but you should follow along no matter what 3D modelling software you use.**+It isn't critical to complete everything in this step. So long as you make **any visual change** to Miriam's body and correctly export it as **.fbx** (reference the introductory tutorial) you should be good.
  
-Import SK_P1000.psk. Just a reminder for Blender import settings, uncheck the "Scale down" option before importing.+I will be demonstrating some common scenarios for editing the model. If you're not well versed in 3D modelling software I suggest you follow along to the end before moving to the next step. 
 + 
 +As a reminder in Blender, adjust the units to "Metric", and "0.01". Remove all existing objects from the scene. 
 + 
 +{{ :modding:modelling:tutorial_blender_locate_scene_properties.png?nolink&800 |}} 
 + 
 +Import SK_P1000.psk. Just a reminder for Blender import settings, uncheck the "Scale down" option before importing. 
  
 {{ :modding:modelling:tutorial_character_editing:tutorial_character_editing_blender_import_psk_menu.png?nolink&400 |}} {{ :modding:modelling:tutorial_character_editing:tutorial_character_editing_blender_import_psk_menu.png?nolink&400 |}}
Line 172: Line 178:
 {{ :modding:modelling:tutorial_character_editing:tutorial_character_editing_weight_exited.png?nolink&800 |}} {{ :modding:modelling:tutorial_character_editing:tutorial_character_editing_weight_exited.png?nolink&800 |}}
  
-With this, you've successfully transferred the weights Miriam's arm to the new cylinder piece of armor we've added, and it should move with the arm.+With this, you've successfully transferred the weights from Miriam's arm to the new cylinder piece of armor we've added, and it should move with the arm.
  
 ---- ----

This website uses cookies. By using the website, you agree with storing cookies on your computer. Also, you acknowledge that you have read and understand our Privacy Policy. If you do not agree, please leave the website.

More information