User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
modding:modelling:tutorial_character_editing:step4 [2021/09/16 14:35] – created giwayumemodding:modelling:tutorial_character_editing:step4 [2022/06/13 07:45] (current) – [Package and Test] giwayume
Line 19: Line 19:
           P0000           P0000
             Mesh             Mesh
-              SK_P10000.uasset+              SK_P1000.uasset 
 +              SK_P1000.uexp
 </code> </code>
  
-It should **not** contain any of the **.uasset** files that contain the materials, physics asset, or skeleton. Remove those.+It should **not** contain any of the **.uasset** or **.uexp** files that contain the materials, physics asset, or skeleton. Remove those. Only leave the files related to the model edits you made.
  
 Drag & Drop the "FinalPackaging" folder on top of "UnreakPak-Without-Compression.bat" to generate the **.pak** file. Rename it so it loads alphabetically after "packmod". I named it "~MiriamBodyMod.pak". Drag & Drop the "FinalPackaging" folder on top of "UnreakPak-Without-Compression.bat" to generate the **.pak** file. Rename it so it loads alphabetically after "packmod". I named it "~MiriamBodyMod.pak".
Line 29: Line 30:
  
 Copy your generated **.pak** file into the //Bloodstained Ritual of the Night\BloodstainedRotN\Content\Paks// folder. Run the game to test. Copy your generated **.pak** file into the //Bloodstained Ritual of the Night\BloodstainedRotN\Content\Paks// folder. Run the game to test.
 +
 +If you face Miriam left or right while aiming a Directional Shard, she should use the arm that's in the front (like the original game). If this is broken, you did not follow the step to generate the mirror table properly.
 +
 +{{ :modding:modelling:tutorial_character_editing:tutorial_character_editing_finished_mirror_view.png?nolink |}}
 +
 +If you open the menu screen, the 3 changes I made:
 +  * Her shoulder armor is gone.
 +  * The skin material on her chest/shoulders was changed to the shiny purple flower material.
 +  * The cylinder is attached to her arm (not floating in the air), which means the weight paint transfer was successful. It has the skin material by default because I did not set a material on the cylinder.
 +
 +{{ :modding:modelling:tutorial_character_editing:tutorial_character_editing_finished_menu.png?nolink |}}
  
 ---- ----
  
 [[.:step3|<- Previous Step]] | [[.:|Tutorial Summary]] [[.:step3|<- Previous Step]] | [[.:|Tutorial Summary]]

This website uses cookies. By using the website, you agree with storing cookies on your computer. Also, you acknowledge that you have read and understand our Privacy Policy. If you do not agree, please leave the website.

More information