Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| modding:modelling:tutorial_character_editing:step4 [2021/09/16 14:35] – created giwayume | modding:modelling:tutorial_character_editing:step4 [2022/06/13 07:45] (current) – [Package and Test] giwayume | ||
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| Line 19: | Line 19: | ||
| P0000 | P0000 | ||
| Mesh | Mesh | ||
| - | | + | |
| + | SK_P1000.uexp | ||
| </ | </ | ||
| - | It should **not** contain any of the **.uasset** files that contain the materials, physics asset, or skeleton. Remove those. | + | It should **not** contain any of the **.uasset** or **.uexp** files that contain the materials, physics asset, or skeleton. Remove those. Only leave the files related to the model edits you made. |
| Drag & Drop the " | Drag & Drop the " | ||
| Line 29: | Line 30: | ||
| Copy your generated **.pak** file into the // | Copy your generated **.pak** file into the // | ||
| + | |||
| + | If you face Miriam left or right while aiming a Directional Shard, she should use the arm that's in the front (like the original game). If this is broken, you did not follow the step to generate the mirror table properly. | ||
| + | |||
| + | {{ : | ||
| + | |||
| + | If you open the menu screen, the 3 changes I made: | ||
| + | * Her shoulder armor is gone. | ||
| + | * The skin material on her chest/ | ||
| + | * The cylinder is attached to her arm (not floating in the air), which means the weight paint transfer was successful. It has the skin material by default because I did not set a material on the cylinder. | ||
| + | |||
| + | {{ : | ||
| ---- | ---- | ||
| [[.: | [[.: | ||
