Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| modding:modelling:tutorial_character_editing:step4 [2021/09/16 15:00] – giwayume | modding:modelling:tutorial_character_editing:step4 [2022/06/13 07:45] (current) – [Package and Test] giwayume | ||
|---|---|---|---|
| Line 19: | Line 19: | ||
| P0000 | P0000 | ||
| Mesh | Mesh | ||
| - | | + | |
| + | SK_P1000.uexp | ||
| </ | </ | ||
| - | It should **not** contain any of the **.uasset** files that contain the materials, physics asset, or skeleton. Remove those. | + | It should **not** contain any of the **.uasset** or **.uexp** files that contain the materials, physics asset, or skeleton. Remove those. Only leave the files related to the model edits you made. |
| Drag & Drop the " | Drag & Drop the " | ||
| Line 30: | Line 31: | ||
| Copy your generated **.pak** file into the // | Copy your generated **.pak** file into the // | ||
| - | If you face Miriam left or right while aiming a Directional Shard, she should use the arm closest to the camera | + | If you face Miriam left or right while aiming a Directional Shard, she should use the arm that's in the front (like the original game). If this is broken, you did not follow the step to generate the mirror table properly. |
| {{ : | {{ : | ||
