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modding:modelling:tutorial_character_editing:step4 [2021/09/16 15:00] – giwayumemodding:modelling:tutorial_character_editing:step4 [2022/06/13 07:45] (current) – [Package and Test] giwayume
Line 19: Line 19:
           P0000           P0000
             Mesh             Mesh
-              SK_P10000.uasset+              SK_P1000.uasset 
 +              SK_P1000.uexp
 </code> </code>
  
-It should **not** contain any of the **.uasset** files that contain the materials, physics asset, or skeleton. Remove those.+It should **not** contain any of the **.uasset** or **.uexp** files that contain the materials, physics asset, or skeleton. Remove those. Only leave the files related to the model edits you made.
  
 Drag & Drop the "FinalPackaging" folder on top of "UnreakPak-Without-Compression.bat" to generate the **.pak** file. Rename it so it loads alphabetically after "packmod". I named it "~MiriamBodyMod.pak". Drag & Drop the "FinalPackaging" folder on top of "UnreakPak-Without-Compression.bat" to generate the **.pak** file. Rename it so it loads alphabetically after "packmod". I named it "~MiriamBodyMod.pak".
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 Copy your generated **.pak** file into the //Bloodstained Ritual of the Night\BloodstainedRotN\Content\Paks// folder. Run the game to test. Copy your generated **.pak** file into the //Bloodstained Ritual of the Night\BloodstainedRotN\Content\Paks// folder. Run the game to test.
  
-If you face Miriam left or right while aiming a Directional Shard, she should use the arm closest to the camera (like the original game). If this is broken, you did not follow the step to generate the mirror table properly.+If you face Miriam left or right while aiming a Directional Shard, she should use the arm that's in the front (like the original game). If this is broken, you did not follow the step to generate the mirror table properly.
  
 {{ :modding:modelling:tutorial_character_editing:tutorial_character_editing_finished_mirror_view.png?nolink |}} {{ :modding:modelling:tutorial_character_editing:tutorial_character_editing_finished_mirror_view.png?nolink |}}

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