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| modding:modelling:tutorial_mesh:step3 [2021/09/15 00:03] – created giwayume | modding:modelling:tutorial_mesh:step3 [2022/06/13 06:47] (current) – [Find the Model You Want To Edit With UE Viewer] giwayume |
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| ==== Find the Model You Want To Edit With UE Viewer ==== | ==== Find the Model You Want To Edit With UE Viewer ==== |
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| Now assuming you've already downloaded [[modding:tools#ue_viewer|UE Viewer]], extract the contents of the UE Viewer zip archive you've downloaded anywhere you want. I put it inside of my "extracted" folder that was created in the previous step. | Now assuming you've already downloaded [[modding:tools#ue_viewer|UE Viewer]], extract the contents of the UE Viewer zip archive you've downloaded anywhere you want. I put it inside of my "extracted" folder that was created in the previous step (that contains all of the game's **.uasset** files which were extracted from the original **.pak** files). |
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| {{ :modding:modelling:tutorial_ue_viewer_extract.png?nolink&600 |}} | {{ :modding:modelling:tutorial_ue_viewer_extract.png?nolink&600 |}} |
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| Double click on "umodel_64.exe" to open it. For "Path to game files:", make sure the folder where you've extracted the game's pak files is selected. Check the checkbox for "Override game detection" and select "Unreal engine 4" for the first dropdown and "Unreal engine 4.18" for the second dropdown. Click "OK". | Double click on "umodel_64.exe" to open it. For "Path to game files:", make sure the folder where you've extracted the game's pak files is selected. Check the checkbox for "Override game detection" and select "Unreal engine 4" for the first dropdown and "Unreal engine 4.22" for the second dropdown. Click "OK". |
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| {{ :modding:modelling:tutorial_ue_viewer_startup_settings.png?nolink&600 |}} | {{ :modding:modelling:tutorial_ue_viewer_startup_settings.png?nolink&600 |}} |