Differences
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| modding:modelling:tutorial_mesh:step6 [2021/09/15 00:42] – Done giwayume | modding:modelling:tutorial_mesh:step6 [2022/06/13 07:50] (current) – [Create a New .pak File From the Newly Packaged .uasset Files] giwayume |
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| {{ :modding:modelling:tutorial_create_pak_copy_content_folder_over.png?nolink&800 |}} | {{ :modding:modelling:tutorial_create_pak_copy_content_folder_over.png?nolink&800 |}} |
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| Now, inside the copy of the content folder, delete all **.uasset** files //except// for the **.uasset** file that contains our modified 3D model. We only needed to set up the skeleton, physics, and materials so the engine can reference them; those **.uasset** files should not go into the final package as they are not set up properly to override the originals. | Now, inside the copy of the content folder, delete all **.uasset** and **.uexp** files //except// for the **.uasset** and **.uexp** files that contain our modified 3D model. We only needed to set up the skeleton, physics, and materials so the engine can reference them; those files should **not** go into the final package as they are not set up properly to override the originals. |
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| I'll repeat: **delete all .uasset files containing materials, skeleton, or physics asset**. | I'll repeat: **delete all .uasset and .uexp files containing materials, skeleton, or physics asset**. |
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| In this case, you'll only be left with the **SK_PI01_MiriamHead.uasset** file which is inside of the "FinalPackaging\BloodstainedRotN\Content\Core\Character\P0000\Mesh" directory. | In this case, your "FinalPackaging" folder structure will look like this: |
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| | <code> |
| | FinalPackaging |
| | BloodstainedRotN |
| | Content |
| | Core |
| | Character |
| | P0000 |
| | Mesh |
| | SK_PI01_MiriamHead.uasset |
| | SK_PI01_MiriamHead.uexp |
| | </code> |
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| Now download {{ :modding:tool_unrealpak.zip |UnrealPak}} if you haven't already, and extract it in the folder above the "FinalPackaging" folder. | Now download {{ :modding:tool_unrealpak.zip |UnrealPak}} if you haven't already, and extract it in the folder above the "FinalPackaging" folder. |