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modding:modelling:tutorial_mesh:step6 [2021/09/15 00:42] – Done giwayumemodding:modelling:tutorial_mesh:step6 [2022/06/13 07:50] (current) – [Create a New .pak File From the Newly Packaged .uasset Files] giwayume
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 {{ :modding:modelling:tutorial_create_pak_copy_content_folder_over.png?nolink&800 |}} {{ :modding:modelling:tutorial_create_pak_copy_content_folder_over.png?nolink&800 |}}
  
-Now, inside the copy of the content folder, delete all **.uasset** files //except// for the **.uasset** file that contains our modified 3D model. We only needed to set up the skeleton, physics, and materials so the engine can reference them; those **.uasset** files should not go into the final package as they are not set up properly to override the originals.+Now, inside the copy of the content folder, delete all **.uasset** and **.uexp** files //except// for the **.uasset** and **.uexp** files that contain our modified 3D model. We only needed to set up the skeleton, physics, and materials so the engine can reference them; those files should **not** go into the final package as they are not set up properly to override the originals.
  
-I'll repeat: **delete all .uasset files containing materials, skeleton, or physics asset**.+I'll repeat: **delete all .uasset and .uexp files containing materials, skeleton, or physics asset**.
  
-In this case, you'll only be left with the **SK_PI01_MiriamHead.uasset** file which is inside of the "FinalPackaging\BloodstainedRotN\Content\Core\Character\P0000\Mesh" directory.+In this case, your "FinalPackaging" folder structure will look like this: 
 + 
 +<code> 
 +FinalPackaging 
 +  BloodstainedRotN 
 +    Content 
 +      Core 
 +        Character 
 +          P0000 
 +            Mesh 
 +              SK_PI01_MiriamHead.uasset 
 +              SK_PI01_MiriamHead.uexp 
 +</code>
  
 Now download {{ :modding:tool_unrealpak.zip |UnrealPak}} if you haven't already, and extract it in the folder above the "FinalPackaging" folder. Now download {{ :modding:tool_unrealpak.zip |UnrealPak}} if you haven't already, and extract it in the folder above the "FinalPackaging" folder.

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