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| modding:modelling:tutorial_texture:step3 [2021/09/15 13:40] – created giwayume | modding:modelling:tutorial_texture:step3 [2022/06/13 07:37] (current) – [Find the Model That Has The Texture You Want To Edit With UE Viewer] giwayume |
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| ===== Tutorial: Modifying a 3D Model's Geometry; Step 3. ===== | ===== Tutorial: Modifying a 3D Model's Texture; Step 3. ===== |
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| [[.:step2|<- Previous Step]] | [[.:|Tutorial Summary]] | [[.:step4|Next Step ->]] | [[.:step2|<- Previous Step]] | [[.:|Tutorial Summary]] | [[.:step4|Next Step ->]] |
| {{ :modding:modelling:tutorial_ue_viewer_extract.png?nolink&600 |}} | {{ :modding:modelling:tutorial_ue_viewer_extract.png?nolink&600 |}} |
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| Double click on "umodel_64.exe" to open it. For "Path to game files:", make sure the folder where you've extracted the game's pak files is selected. Check the checkbox for "Override game detection" and select "Unreal engine 4" for the first dropdown and "Unreal engine 4.18" for the second dropdown. Click "OK". | Double click on "umodel_64.exe" to open it. For "Path to game files:", make sure the folder where you've extracted the game's pak files is selected. Check the checkbox for "Override game detection" and select "Unreal engine 4" for the first dropdown and "Unreal engine 4.22" for the second dropdown. Click "OK". |
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| {{ :modding:modelling:tutorial_ue_viewer_startup_settings.png?nolink&600 |}} | {{ :modding:modelling:tutorial_ue_viewer_startup_settings.png?nolink&600 |}} |