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| modding:modelling:tutorial_texture:step4 [2021/09/15 15:09] – giwayume | modding:modelling:tutorial_texture:step4 [2024/08/11 15:04] (current) – [Edit the Texture, While Previewing In Your Favorite 3D Modelling Software] giwayume |
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| In this step I will demonstrate editing the texture while previewing it on the 3D model, using the [[https://www.blender.org/download/|Blender 3D Modelling Software]]. This is free software and thus accessible to anyone. | In this step I will demonstrate editing the texture while previewing it on the 3D model, using the [[https://www.blender.org/download/|Blender 3D Modelling Software]]. This is free software and thus accessible to anyone. |
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| You can use any 3D modelling program for this step. If you choose to use a different application, go ahead and do your edits and [[.:step5|skip to the next step]]. | You can use any 3D modelling program for this step. If you choose to use a different application, go ahead and do your edits to the **T_Face01_Color.tga** file mentioned in the last step, and [[.:step5|skip to the next step]]. |
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| Now, [[https://www.blender.org/download/|download and install Blender]]. | The following tutorial covers [[https://download.blender.org/release/Blender2.83/|Blender 2.8+ specifically]]. If you wish to use the [[https://www.blender.org/download/|latest version of Blender]], there will be small changes in the process which you're going to have to figure out on your own if you decide to use the newer versions. |
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| Assuming you let Blender install at the default location, the blender addons folder is located at:\\ **C:\Program Files\Blender Foundation\Blender X.XX\X.XX\scripts\addons**,\\ where "X.XX" is whatever version of Blender you downloaded. My Blender version is 2.83, so my path looks like:\\ **C:\Program Files\Blender Foundation\Blender 2.83\2.83\scripts\addons**. | Assuming you let Blender install at the default location, the blender addons folder is located at:\\ **C:\Program Files\Blender Foundation\Blender X.XX\X.XX\scripts\addons**,\\ where "X.XX" is whatever version of Blender you downloaded. My Blender version is 2.83, so my path looks like:\\ **C:\Program Files\Blender Foundation\Blender 2.83\2.83\scripts\addons**. |
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| [[https://raw.githubusercontent.com/Befzz/blender3d_import_psk_psa/master/addons/io_import_scene_unreal_psa_psk_280.py|Download the io_import_scene_unreal_psa_psk_280.py file]] (Right click -> Save as...), then copy/paste that "io_import_scene_unreal_psa_psk_280.py" file into the **C:\Program Files\Blender Foundation\Blender X.XX\X.XX\scripts\addons** folder. | **For Blender 2.8+** |
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| | [[https://raw.githubusercontent.com/Befzz/blender3d_import_psk_psa/master/addons/io_import_scene_unreal_psa_psk_280.py|Download the io_import_scene_unreal_psa_psk_280.py file]] (Right click -> Save as...) |
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| | Copy/paste the plugin file (io_import_scene_unreal_psa_psk_280.py) into the **C:\Program Files\Blender Foundation\Blender X.XX\X.XX\scripts\addons** folder. |
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| | **For Blender 3.0+ or 4.0+** |
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| | [[https://github.com/DarklightGames/io_scene_psk_psa|Download install the newer plugin at https://github.com/DarklightGames/io_scene_psk_psa]]. Follow the instructions on that page to install the plugin. |
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| Open Blender. On the menu bar, select "Edit -> Preferences". | Open Blender. On the menu bar, select "Edit -> Preferences". |
| {{ :modding:modelling:tutorial_texture:tutorial_blender_texture_draw_miriam_green_star_cheek.png?nolink&800 |}} | {{ :modding:modelling:tutorial_texture:tutorial_blender_texture_draw_miriam_green_star_cheek.png?nolink&800 |}} |
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| Now in case you want to use a more advanced image editor like **GIMP** or **Photoshop** to edit the texture, then preview it on the 3D model here, you can always use one of those programs to edit the **.tga** file directly. Then after you save the file, just use the **Image -> Reload** option in the top menu. | When you're done with your image editing changes in Blender, click "Image -> Save" in the top menu. This will save your changes back to the **.tga** file that you loaded. |
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| {{ :modding:modelling:tutorial_texture:tutorial_blender_texture_reload_image.png?nolink&500 |}} | {{ :modding:modelling:tutorial_texture:tutorial_blender_texture_save_image.png?nolink&500 |}} |
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| When you're done with your image editing changes in Blender, click **Image -> Save** in the top menu. This will save your changes back to the **.tga** file that you loaded. | ---- |
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| {{ :modding:modelling:tutorial_texture:tutorial_blender_texture_save_image.png?nolink&500 |}} | === External Texture Editing === |
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| | Now in case you want to use a more advanced image editor like **GIMP** or **Photoshop** to edit the texture and preview it on the 3D model in Blender, you can always use one of those programs to edit the **.tga** file directly. Then after you save the file in **GIMP** or **Photoshop**, just use the "Image -> Reload" option in the top menu to update the texture in Blender. |
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| | {{ :modding:modelling:tutorial_texture:tutorial_blender_texture_reload_image.png?nolink&500 |}} |
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| | Now that you've edited the **.tga** texture, this step is complete. Go to the next step to put the texture in the game. |
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| [[.:step3|<- Previous Step]] | [[.:|Tutorial Summary]] | [[.:step5|Next Step ->]] | [[.:step3|<- Previous Step]] | [[.:|Tutorial Summary]] | [[.:step5|Next Step ->]] |