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modding:modelling:tutorial_texture:step5 [2021/09/15 15:48] – created giwayumemodding:modelling:tutorial_texture:step5 [2022/06/13 07:38] (current) – [Import the Texture Into Unreal Engine] giwayume
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 ==== Import the Texture Into Unreal Engine ==== ==== Import the Texture Into Unreal Engine ====
  
-Return to the Epic Games Launcher. Once Unreal Engine version 4.18.3 has finished installing, click the yellow "Launch" button to open it.+Return to the Epic Games Launcher. Once Unreal Engine version 4.22.3 has finished installing, click the yellow "Launch" button to open it.
  
 {{ :modding:modelling:tutorial_unreal_import_launch_button.png?nolink&300 |}} {{ :modding:modelling:tutorial_unreal_import_launch_button.png?nolink&300 |}}
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 {{ :modding:modelling:tutorial_unreal_uncheck_use_pak_file.png?nolink&800 |}} {{ :modding:modelling:tutorial_unreal_uncheck_use_pak_file.png?nolink&800 |}}
  
-Search for "event driven" and **un**check "Event Driven Loader Enabled".+Search for "event driven" and make sure "Event Driven Loader Enabled" is **checked**. Then close this window.
  
-{{ :modding:modelling:tutorial_unreal_uncheck_event_driven_loader.png?nolink&800 |}}+{{ :modding:modelling:tutorial_unreal_check_event_driven_loader.png?nolink&800 |}}
  
 In the Content Browser section, click the button on the left next to "Filters" to show the sources panel. In the Content Browser section, click the button on the left next to "Filters" to show the sources panel.
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 {{ :modding:modelling:tutorial_texture:tutorial_unreal_texture_drag_in_content_browser.png?nolink&800 |}} {{ :modding:modelling:tutorial_texture:tutorial_unreal_texture_drag_in_content_browser.png?nolink&800 |}}
  
-Verify that the both the file path and texture name match the original **.uasset** path and filename in the folder where you extracted the game's **.pak** file. If these don't match exactly, your edits won't show up in game.+Verify that the both the file path and texture name match the original **.uasset** path and filename (from the folder where you originally extracted the game's **.pak** file). If these don't match exactly, your edits won't show up in game.
  
 On the menu bar, click "File -> Save All". On the menu bar, click "File -> Save All".

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