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modding:start [2022/05/07 14:51] – [Topics] joneirikmodding:start [2025/09/01 01:33] (current) – [Topics] joneirik
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-[[../start|<Back>]] 
- 
 ===== Modding ===== ===== Modding =====
 +[[..:start|<Back>]]
 +
 +> WIP: Guides for creating mods for the game 
  
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 Pick a category for what type of modding you want to do to the game: Pick a category for what type of modding you want to do to the game:
  
 +| [[modding:installmodguide|Install Mods Guide]] | Guide to install mods, and identify problems |
 | [[modding:animation:start|Animation]] | Replace animations attached to 3D models | | [[modding:animation:start|Animation]] | Replace animations attached to 3D models |
 | [[modding:datatableguide|Data Table Guide]] | Modify various game rules and item/equipment properties | | [[modding:datatableguide|Data Table Guide]] | Modify various game rules and item/equipment properties |
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 ==== Basic Concepts ==== ==== Basic Concepts ====
  
-**Bloodstained: Ritual of the Night** is a game built in Unreal Engine version 4.18.3. Unreal Engine provides a built-in way for developers to update their games after release, we utilize this to mod the game.+**Bloodstained: Ritual of the Night** is a game built in Unreal Engine version 4.22.3. Unreal Engine provides a built-in way for developers to update their games after release, we utilize this to mod the game.
  
 **Game Assets** - When I use the word **asset** from this point forward, it means anything the game uses to work - 3D models, animations,  sounds, blueprint scripts, etc. We want to replace these assets during modding. **Game Assets** - When I use the word **asset** from this point forward, it means anything the game uses to work - 3D models, animations,  sounds, blueprint scripts, etc. We want to replace these assets during modding.

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