Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| modding:tools [2021/09/14 12:06] – [QuickBMS] giwayume | modding:tools [2024/08/11 14:42] (current) – [Mirror Plugin Toolbar] giwayume | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| [[./ | [[./ | ||
| - | ==== Modding Tools ==== | + | ===== Modding Tools ===== |
| This page contains a list of tools that can be used for modding. Some are duplicates, we have many options for different tasks. | This page contains a list of tools that can be used for modding. Some are duplicates, we have many options for different tasks. | ||
| + | |||
| + | ---- | ||
| ==== Unreal Engine 4 ==== | ==== Unreal Engine 4 ==== | ||
| Line 10: | Line 12: | ||
| **Download**: | **Download**: | ||
| - | Unreal Engine is bundled with the Epic Game Store software. You'll need to specifically install version 4.18.3 of Unreal Engine in order to mod Bloodstained. | + | Unreal Engine is bundled with the Epic Game Store software. You'll need to specifically install version 4.22.3 of Unreal Engine in order to mod Bloodstained. |
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Mirror Plugin Toolbar ==== | ||
| + | |||
| + | **Used For**: 3D Modelling\\ | ||
| + | **Download**: | ||
| + | |||
| + | This is an Unreal Engine plugin that generates a " | ||
| + | |||
| + | ---- | ||
| ==== QuickBMS ==== | ==== QuickBMS ==== | ||
| Line 18: | Line 31: | ||
| The first step to any mod of the game is to extract the game's pak file into a directory of uasset files so you can replace the uasset files individually. The QuickBMS software does this. | The first step to any mod of the game is to extract the game's pak file into a directory of uasset files so you can replace the uasset files individually. The QuickBMS software does this. | ||
| + | |||
| + | ---- | ||
| ==== UE Viewer ==== | ==== UE Viewer ==== | ||
| Line 25: | Line 40: | ||
| UE Viewer allows previewing the game's 3D models and animations (that are stored in uasset files). It also lets you extract them to psk/psa files which can be edited in your 3D model editor of choice. | UE Viewer allows previewing the game's 3D models and animations (that are stored in uasset files). It also lets you extract them to psk/psa files which can be edited in your 3D model editor of choice. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== FModel ==== | ||
| + | |||
| + | **Used For**: Asset Extraction\\ | ||
| + | **Download**: | ||
| + | |||
| + | FModel can be used to view and extract assets from the game, it's an alternative to UE Viewer. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== UAssetGUI ==== | ||
| + | |||
| + | **Used For**: Editing Assets Directly\\ | ||
| + | **Download**: | ||
| + | |||
| + | UAssetGUI can edit .uasset files directly. This can be particularly useful for making quick edits to data tables. It can also export data tables to JSON files and reimport from JSON if you want to write a quick program to make broad edits to the table. | ||
| + | |||
| + | ---- | ||
| ==== UnrealPak ==== | ==== UnrealPak ==== | ||
| **Used For**: All Modding\\ | **Used For**: All Modding\\ | ||
| - | **Download**: | + | **Download**: |
| UnrealPak is one of many options to bundle your modified uasset files back into a pak file which can be used by the game. | UnrealPak is one of many options to bundle your modified uasset files back into a pak file which can be used by the game. | ||
| + | |||
| + | ---- | ||
