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system:difficulty [2024/08/11 12:28] – joneiriksystem:difficulty [2024/08/11 12:31] (current) – [Normal] joneirik
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 Note: Bosses have a SET HitPoints, and doesn't change through any of the difficulty modes. Even if the boss changes levels, the HitPoints will still be the same, though it's Con/Mnd might increase slightly thus increasing defences so you might have to attack a couple of extra times.  Note: Bosses have a SET HitPoints, and doesn't change through any of the difficulty modes. Even if the boss changes levels, the HitPoints will still be the same, though it's Con/Mnd might increase slightly thus increasing defences so you might have to attack a couple of extra times. 
  
 +----
 {{ :icon01.png?nolink&100 |}} {{ :icon01.png?nolink&100 |}}
 ---- ----
 +
 +===== Difficulties =====
 +
 +Note, these work the same for all characters.
  
 ==== Normal ===== ==== Normal =====
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-===== Hard =====+==== Hard ====
  
 Hard largely makes everything more deadly, sometimes faster, non bosses usually gain a little bit of health. Also adds more monsters to most rooms, and some monsters gain more attacks. Hard largely makes everything more deadly, sometimes faster, non bosses usually gain a little bit of health. Also adds more monsters to most rooms, and some monsters gain more attacks.
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-===== Nightmare =====+==== Nightmare ====
  
 Nightmare is identical to Hard except for two things: That you're stuck on level 1 only, and that the damage modifiers are higher. It's identical to hard in every other way. Nightmare is identical to Hard except for two things: That you're stuck on level 1 only, and that the damage modifiers are higher. It's identical to hard in every other way.
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- +{{ :icon01.png?nolink&100 |}} 
-===== Enemy Level =====+---- 
 +===== Details ===== 
 +==== Enemy Level ====
  
 Each enemy have a level set by the number in: Each enemy have a level set by the number in:
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 ---- ----
  
-===== Animation Rate =====+==== Animation Rate ====
  
 Some claim that all enemies are faster in Hard/Nightmare, this is false. It varies greatly from enemy to enemy. Half the bosses are unchanged as an example. Some claim that all enemies are faster in Hard/Nightmare, this is false. It varies greatly from enemy to enemy. Half the bosses are unchanged as an example.
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-===== Gimmick Damage =====+==== Gimmick Damage ====
  
 This is stuff like spikes, lava, and those annoying spears under water etc. Basically Hard and Nightmare makes you take more damage from them. This is stuff like spikes, lava, and those annoying spears under water etc. Basically Hard and Nightmare makes you take more damage from them.
  
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 +{{ :icon01.png?nolink&100 |}}
 ---- ----
 +
  
 ===== Rant ===== ===== Rant =====

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