Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| system:stats [2024/07/22 04:35] – [Magic Defence (mDEF)] joneirik | system:stats [2024/11/01 18:27] (current) – [Attack (ATK)] burpomatic | ||
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| The actual number is created using a formula that includes WA (Weapon Attack) and Str (Strength): | The actual number is created using a formula that includes WA (Weapon Attack) and Str (Strength): | ||
| - | > (WA/ | + | > ( (WA/2)+(S/5) )*(1+(WA/ |
| > Note: Always round decimals down. | > Note: Always round decimals down. | ||
| Line 233: | Line 233: | ||
| ---- | ---- | ||
| + | ===== Zangetsu ===== | ||
| + | Zangetsu starts with two pieces of gear equipped (and since he has no equipment menu you can't remove them), which does drastically alter his starting stats. | ||
| + | |||
| + | * [[: | ||
| + | * [[: | ||
| + | |||
| + | This is a large part of the reason why Zangetsu feels so strong at the start of the game, because he's running around with an end-game weapon. His entire game mode might feel more balanced if he started with a weaker weapon, and it grew each time he killed a boss or something. | ||
| + | |||
| + | ---- | ||
| + | {{ : | ||
| + | ---- | ||
| ===== Bloodless ===== | ===== Bloodless ===== | ||
