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Chests

I might make a reference list to all the chests later on. But for now, colour logic.


Colour

The different colours represents what you can expect inside:

  • Blue (Materials, Ingredients)
  • Brown (Potions and Bullets)
  • Gold (Plot Item, all 1 of them)
  • Green (Gear and Weapons)
  • Red (Gold)

How the colour is decided

Each chest have a default colour, that can be overruled through different means. Priority: Blue > Red > Green / Brown (Depending on which is placed in RareItemId)

Blue

“AreaChangeTreasureFlag”: true,

By setting this to true in DropRateMaster file, the chest turns blue, and refresh each time you exit and re-enter the area.

Red

“CoinType”: “EDropCoin::D10”,

Enabling coins makes the chest red. This even works if coin ratio is 0, so that it doesn't actually drop any coins.

Green

“RareItemId”: “None”,
“CommonItemId”: “None”,
“RareIngredientId”: “None”,
“CommonIngredientId”: “None”,

If any of these contains a Gear or Weapon item, the chest turns green.

“ShardId”: “None”,

Note that this entry doesn't change colours, even if you do put a gear item there. Even if it has gear in the later slots.

Brown

“RareItemId”: “None”,

Setting this to an item like potion will make the chest brown. Unless otherwise over-written.


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