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Bloodstained DataTables

Bloody Heck !

Bloody Heck !

Divided into parts for easier editing.

Part0: Misc

Filename Description
DT_DialogueSpeakerAttributes.json ?
PBST_N2006_FrameMove.json ?
PB_Dev_TestDataTable.json ?

Part1: A-B

Filename Description
PB_DT_AccelMoveMaster.json ?
PB_DT_AimEffectParameter.json ?
PB_DT_AmmunitionMaster.json Ammo stats
PB_DT_ArchiveAchiveMaster.json Ingame Archive
PB_DT_ArchiveArtsMaster.json Ingame Archive, unlock weapon tech
PB_DT_ArchiveDiaryMaster.json Ingame Archive
PB_DT_ArchiveEnemyMaster.json Ingame Archive
PB_DT_ArchiveTimeRecordMaster.json Ingame Archive
PB_DT_ArchiveTipsMaster.json Ingame Archive
PB_DT_ArmorMaster.json Gear stats
PB_DT_ArtsCommandMaster.json Techniques
PB_DT_AttachMaster.json ?
PB_DT_BallisticMaster.json ?
PB_DT_BookMaster.json Book Stats + req
PB_DT_BulletMaster.json ?

Part2: C-D

Filename Description
PB_DT_CameraMaster.json ?
PB_DT_CharacterGeneratorMaster.json ?
PB_DT_CharacterMaster.json ?
PB_DT_CharacterPartsMaster.json ? Monster vulnerable body parts
PB_DT_CharaUniqueParameterMaster.json ?
PB_DT_CheatCodeMaster.json Cheat code/item
PB_DT_CollisionMaster.json ?
PB_DT_ConsumableMaster.json Consumable set faerie
PB_DT_CoordinateMaster.json Hairdresser UI, order, icons
PB_DT_CoordinateParameter.json Variable stats: Difficulty, Attack scale, level-stats, max hp/mp, special item variables
PB_DT_CraftingredientMaster.json ?
PB_DT_CraftMaster.json Craft, req, food stats, alkahest
PB_DT_CurveMaster.json ?
PB_DT_DamageMaster.json ? Looks like stats for attack animations, Damage Types
PB_DT_DialogueTableItems.json ? Seems to control the dialogue scenes
PB_DT_DialogueTextMaster.json ? Summons the text for dialogues
PB_DT_DLCMaster.json DLC path and id, Only Iga so far
PB_DT_DropRateMaster.json Drop rates items/shard from monsters/chests

Part3: E-R

Filename Description
PB_DT_EffectManID.json ?
PB_DT_EffectMaster.json ?
PB_DT_EnchantaParameterInitialSetting.json ? Item/Skilled/Passive initial values before modifications
PB_DT_EnchantParameterType.json Item/Skilled/Passive special properties, most gear special ability stats
PB_DT_EventSwingMaster.json ?
PB_DT_FarmMaster.json Rooms to finish growing seeds
PB_DT_FoodstuffMaster.json ? Defines food/alchemy materials
PB_DT_HitSECommonMaster.json ?
PB_DT_HitSEMaster.json ?
PB_DT_Icons.json ?
PB_DT_InputIcon.json ?
PB_DT_InputMoveMaster.json ?
PB_DT_ItemMaster.json ? Dummy file
PB_DT_KeyExclusionMaster.json ?
PB_DT_KeyItemMaster.json ?
PB_DT_MutekiTimerMaster.json ?
PB_DT_N1006_FireBone.json ?
PB_DT_N1006_RayStartPositions.json ?
PB_DT_PlayableCharacterMaster.json ? change player
PB_DT_QuestMaster.json Quest stats
PB_DT_RoomMaster.json ? Rooms/Doors

Part4: S-W

Filename Description
PB_DT_ScenarioMaster.json ?
PB_DT_SearchSurfaceIdMaster.json ?
PB_DT_SentenceEnemy.json Enemy names
PB_DT_SentenceInfo.json ?
PB_DT_SentenceTable_JPN.json ?
PB_DT_SequencerEventMaster.json ?
PB_DT_SequencerMaster.json ?
PB_DT_ShardMaster.json ? Shard stats
PB_DT_ShopMaster.json ?
PB_DT_SoundEffectMaster.json ?
PB_DT_SoundExtraRoomMaster.json ?
PB_DT_SoundMaster.json ?
PB_DT_SoundSettingMaster.json ?
PB_DT_SoundTestMaster.json ?
PB_DT_SpecialEffectDefinitionMaster.json ? Potion/Food values, Max-up, passive shard variables
PB_DT_SpecialEffectGroupMaster.json ?
PB_DT_SpecialEffectManID.json ?
PB_DT_SpecialEffectMaster.json ?
PB_DT_SplineMaster.json ?
PB_DT_StaffRoll2Master.json ?
PB_DT_StaffRollMaster.json ?
PB_DT_StepCommand.json ?
PB_DT_SubCharacterMovementMaster.json ?
PB_DT_SurfaceEffectMaster.json ?
PB_DT_SurfaceMapMaster.json ?
PB_DT_SurfaceMaster.json ?
PB_DT_SystemMoveMaster.json ? player moves
PB_DT_WeaponMaster.json Weapon stats
PB_DT_WindowTemplateMaster.json ?

Part5: Subfolders

Filename Description
Character/PB_DT_ChrExtraParameter.json ?
Character/PB_DT_N1011CoopActionList.json ?
Character/PB_DT_OnceFlagList.json ?
Character/PB_DT_PlayableCharacterMaster.json ?
Command/PB_DT_StepCommandByKeyMaster.json ?
Common/PB_DT_ArchiveFlagMaster.json ?
Common/PB_DT_CraftFlagMaster.json ?
Common/PB_DT_EventFlagMaster.json ?
Common/PB_DT_FindRoute.json ?
Common/PB_DT_GimmickFlagMaster.json ?
Common/PB_DT_QuestFlagMaster.json ?
Common/PB_DT_ReferenceMaster.json ?
Common/PB_DT_ShopFlagMaster.json ?
Effect/PB_DT_EffectExtraManID.json ?
Enemy/PB_DT_CharacterParameterMaster.json enemy/player stat
Enemy/PB_DT_N1005CoopAction.json ?
Enemy/PB_DT_N1005IntervalDistance.json ?
ExtraParam/PB_DT_N3019_ExtraParam.json ?
Item/PB_DT_HairCatalog.json ?
Item/PB_DT_ItemMaster.json Item store ng+
Platform/PB_DT_AchievementMaster.json ?
Player/PB_DT_P000_WarpBoneList.json ?
Subtitle/PB_DT_SubtitleMaster.json ?
TimeLine/PBDT_DefaultTimeLineTable.json ?
TimeLine/PBDT_N1006_StartEvent.json ?
Tutorial/PB_DT_TutorialMaster.json ?

Specific Files


Item/PB_DT_ItemMaster.json

  • To remove from shop:
    • “buyPrice”: 0,
  • To make un-sellable, example key items:
    • “sellPrice”: 0,
  • To add to shop: (price higher than 0)
    • “buyPrice”: 1,
    • “Producted”: “Event_01_001_0000”,
  • Certain items can't be bought because they don't have a store tab:
    • Books
    • Spells

PB_DT_EnchantaParameterInitialSetting.json

This file has a lot of different stats, but notable that many of them start with value 0 or 1, and other effects like items, can set the same value to 1 (+1), and thus enabling the effect.

  • Example Aegis Plate works like this with variable “GimmickDamage” default at 1, Aegis Plate sets the same value by 1 (+1), for total of 2, which disables all environment damage. Thus you can set base value to 2 to disable it.
    • Setting it to 0 makes you take a lot of damage, I got hit for around 550 hp by one of the water spikes.
  • Haven't tested yet, but the same should work for other effects like the Silver/Gold/Traverser/Advercity rings etc.
  • Bluu tested that you can enable “DetectiveEyeBonusRate” to enable the Rank9 effect of upgrading Detective Eye.

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