<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://wikistained.com/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://wikistained.com/feed.php">
        <title>Wikistained - modding:modelling:tutorial_character_editing</title>
        <description>Bloodstained Wiki, focused on Game Data.</description>
        <link>https://wikistained.com/</link>
        <image rdf:resource="https://wikistained.com/lib/exe/fetch.php?media=logo.png" />
       <dc:date>2026-10-24T14:47:32+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://wikistained.com/doku.php?id=modding:modelling:tutorial_character_editing:step1&amp;rev=1631756899&amp;do=diff"/>
                <rdf:li rdf:resource="https://wikistained.com/doku.php?id=modding:modelling:tutorial_character_editing:step2&amp;rev=1631806928&amp;do=diff"/>
                <rdf:li rdf:resource="https://wikistained.com/doku.php?id=modding:modelling:tutorial_character_editing:step3&amp;rev=1723409085&amp;do=diff"/>
                <rdf:li rdf:resource="https://wikistained.com/doku.php?id=modding:modelling:tutorial_character_editing:step4&amp;rev=1655127959&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://wikistained.com/lib/exe/fetch.php?media=logo.png">
        <title>Wikistained</title>
        <link>https://wikistained.com/</link>
        <url>https://wikistained.com/lib/exe/fetch.php?media=logo.png</url>
    </image>
    <item rdf:about="https://wikistained.com/doku.php?id=modding:modelling:tutorial_character_editing:step1&amp;rev=1631756899&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-16T01:48:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>step1</title>
        <link>https://wikistained.com/doku.php?id=modding:modelling:tutorial_character_editing:step1&amp;rev=1631756899&amp;do=diff</link>
        <description>Tutorial: Character Editing Cavats; Step 1.

Tutorial Summary | Next Step -&gt;

----------

Use UE Viewer to Extract Miriam&#039;s Body Model

Open UE Viewer (umodel_64.exe) and open Miriam&#039;s body model at “BloodstainedRotN -&gt; Content -&gt; Core -&gt; Character -&gt; P0000 -&gt; Mesh”. The package name is “SK_P1000</description>
    </item>
    <item rdf:about="https://wikistained.com/doku.php?id=modding:modelling:tutorial_character_editing:step2&amp;rev=1631806928&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-16T15:42:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>step2</title>
        <link>https://wikistained.com/doku.php?id=modding:modelling:tutorial_character_editing:step2&amp;rev=1631806928&amp;do=diff</link>
        <description>Tutorial: Character Editing Cavats; Step 2.

&lt;- Previous Step | Tutorial Summary | Next Step -&gt;

----------

Modify Miriam&#039;s Body

It isn&#039;t critical to complete everything in this step. So long as you make any visual change to Miriam&#039;s body and correctly export it as .fbx (reference the introductory tutorial) you should be good.</description>
    </item>
    <item rdf:about="https://wikistained.com/doku.php?id=modding:modelling:tutorial_character_editing:step3&amp;rev=1723409085&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-11T20:44:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>step3</title>
        <link>https://wikistained.com/doku.php?id=modding:modelling:tutorial_character_editing:step3&amp;rev=1723409085&amp;do=diff</link>
        <description>Tutorial: Character Editing Cavats; Step 3.

&lt;- Previous Step | Tutorial Summary | Next Step -&gt;

----------

Generate a Mirror Table in Unreal Engine

This is the important step to prevent animation bugs. Read closely.

Launch Unreal Engine 4.22.3 and create a new blank project. Remember the folder location that you entered where the project will be stored</description>
    </item>
    <item rdf:about="https://wikistained.com/doku.php?id=modding:modelling:tutorial_character_editing:step4&amp;rev=1655127959&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-13T13:45:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>step4</title>
        <link>https://wikistained.com/doku.php?id=modding:modelling:tutorial_character_editing:step4&amp;rev=1655127959&amp;do=diff</link>
        <description>Tutorial: Character Editing Cavats; Step 4.

&lt;- Previous Step | Tutorial Summary

----------

Package and Test

Follow the same process from the introductory tutorial to package the Unreal project&#039;s cooked assets.

In this case, your “FinalPackaging” folder structure will look like this:


FinalPackaging
  BloodstainedRotN
    Content
      Core
        Character
          P0000
            Mesh
              SK_P1000.uasset
              SK_P1000.uexp</description>
    </item>
</rdf:RDF>
