<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://wikistained.com/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://wikistained.com/feed.php">
        <title>Wikistained - modding:modelling:tutorial_mesh</title>
        <description>Bloodstained Wiki, focused on Game Data.</description>
        <link>https://wikistained.com/</link>
        <image rdf:resource="https://wikistained.com/lib/exe/fetch.php?media=logo.png" />
       <dc:date>2026-10-24T14:47:31+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://wikistained.com/doku.php?id=modding:modelling:tutorial_mesh:step1&amp;rev=1655124413&amp;do=diff"/>
                <rdf:li rdf:resource="https://wikistained.com/doku.php?id=modding:modelling:tutorial_mesh:step2&amp;rev=1655134423&amp;do=diff"/>
                <rdf:li rdf:resource="https://wikistained.com/doku.php?id=modding:modelling:tutorial_mesh:step3&amp;rev=1655124475&amp;do=diff"/>
                <rdf:li rdf:resource="https://wikistained.com/doku.php?id=modding:modelling:tutorial_mesh:step4&amp;rev=1723410188&amp;do=diff"/>
                <rdf:li rdf:resource="https://wikistained.com/doku.php?id=modding:modelling:tutorial_mesh:step5&amp;rev=1655127303&amp;do=diff"/>
                <rdf:li rdf:resource="https://wikistained.com/doku.php?id=modding:modelling:tutorial_mesh:step6&amp;rev=1655128259&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://wikistained.com/lib/exe/fetch.php?media=logo.png">
        <title>Wikistained</title>
        <link>https://wikistained.com/</link>
        <url>https://wikistained.com/lib/exe/fetch.php?media=logo.png</url>
    </image>
    <item rdf:about="https://wikistained.com/doku.php?id=modding:modelling:tutorial_mesh:step1&amp;rev=1655124413&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-13T12:46:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>step1</title>
        <link>https://wikistained.com/doku.php?id=modding:modelling:tutorial_mesh:step1&amp;rev=1655124413&amp;do=diff</link>
        <description>Tutorial: Modifying a 3D Model&#039;s Geometry; Step 1.

Tutorial Summary | Next Step -&gt;

----------

Download Unreal Engine Version 4.22.3

Unreal Engine takes a while to download, so it&#039;s good to set this up first. Download the Unreal Engine 4 installer and run it. This will install the Epic Games launcher. You will need to create an Epic Games account if you do not already have one and sign in.</description>
    </item>
    <item rdf:about="https://wikistained.com/doku.php?id=modding:modelling:tutorial_mesh:step2&amp;rev=1655134423&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-13T15:33:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>step2</title>
        <link>https://wikistained.com/doku.php?id=modding:modelling:tutorial_mesh:step2&amp;rev=1655134423&amp;do=diff</link>
        <description>Tutorial: Modifying a 3D Model&#039;s Geometry; Step 2.

&lt;- Previous Step | Tutorial Summary | Next Step -&gt;

----------

Extract the Game&#039;s Assets

You will need to locate Bloodstained&#039;s install folder.

	*  For Steam users, the default install location is C:\Program Files\Steam\steamapps\common\Bloodstained Ritual of the Night</description>
    </item>
    <item rdf:about="https://wikistained.com/doku.php?id=modding:modelling:tutorial_mesh:step3&amp;rev=1655124475&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-13T12:47:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>step3</title>
        <link>https://wikistained.com/doku.php?id=modding:modelling:tutorial_mesh:step3&amp;rev=1655124475&amp;do=diff</link>
        <description>Tutorial: Modifying a 3D Model&#039;s Geometry; Step 3.

&lt;- Previous Step | Tutorial Summary | Next Step -&gt;

----------

Find the Model You Want To Edit With UE Viewer

Now assuming you&#039;ve already downloaded UE Viewer, extract the contents of the UE Viewer zip archive you&#039;ve downloaded anywhere you want. I put it inside of my</description>
    </item>
    <item rdf:about="https://wikistained.com/doku.php?id=modding:modelling:tutorial_mesh:step4&amp;rev=1723410188&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-11T21:03:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>step4</title>
        <link>https://wikistained.com/doku.php?id=modding:modelling:tutorial_mesh:step4&amp;rev=1723410188&amp;do=diff</link>
        <description>Tutorial: Modifying a 3D Model&#039;s Geometry; Step 4.

&lt;- Previous Step | Tutorial Summary | Next Step -&gt;

----------

Edit the PSK File In Your Favorite 3D Modelling Software

In this step I will demonstrate editing the model using the Blender 3D Modelling Software. This is free software and thus accessible to anyone.

If you choose to use a different 3D modelling program for this step, the key takeaways are:</description>
    </item>
    <item rdf:about="https://wikistained.com/doku.php?id=modding:modelling:tutorial_mesh:step5&amp;rev=1655127303&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-13T13:35:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>step5</title>
        <link>https://wikistained.com/doku.php?id=modding:modelling:tutorial_mesh:step5&amp;rev=1655127303&amp;do=diff</link>
        <description>Tutorial: Modifying a 3D Model&#039;s Geometry; Step 5.

&lt;- Previous Step | Tutorial Summary | Next Step -&gt;

----------

Import the FBX File Into Unreal Engine

Return to the Epic Games Launcher. Once Unreal Engine version 4.22.3 has finished installing, click the yellow “Launch” button to open it.</description>
    </item>
    <item rdf:about="https://wikistained.com/doku.php?id=modding:modelling:tutorial_mesh:step6&amp;rev=1655128259&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-13T13:50:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>step6</title>
        <link>https://wikistained.com/doku.php?id=modding:modelling:tutorial_mesh:step6&amp;rev=1655128259&amp;do=diff</link>
        <description>Tutorial: Modifying a 3D Model&#039;s Geometry; Step 6.

&lt;- Previous Step | Tutorial Summary

----------

Create a New .pak File From the Newly Packaged .uasset Files

I&#039;m going to create a new folder next to my MiriamHeadUnreal (Unreal Engine Project) folder, and my ModelEdits (UE Viewer export)</description>
    </item>
</rdf:RDF>
